Digital pedagogy methodologies and methods in VUCA (volatility, uncertainty, complexity, and ambiguity) world
Main Article Content
Abstract
In this study, the author presents the innovative methods based on online communication and digital platforms, which have not only reached the peak of their productivity but have become common in both international and Hungarian educational practices. These methods are flipped classroom, blended learning, gamification, digital storytelling, microcontent, e-learning, MOOC. The aim of the study is to show that under the umbrella of digital pedagogy, there are numerous and often ambiguous approaches. For example, some methods can be easily incorporated into public education, such as gamification, which can become a playful form of classroom assessment, or digital storytelling as group work or student project, which can be accomplished by placing it into an interactive online environment. The application of e-learning is limited by the curriculum, which clearly states the teachers’ and the school materials’ role during teaching. Also, the curriculum is not flexible enough to deal with the changing role of teachers. In this paper, the methods presented are also examined based on the possibilities of augmenting the classroom and the role of the teacher. The listing of methods starts with the ones for which presence in the classroom is needed, and closes with the ones where the classroom is entirely placed into virtual environment.
Downloads
Article Details
References
Bánkeszi Katalin, Szepesi Judit (2018). Módszertan és eszköztár elektronikus oktatási környezetben. Könyvtári Figyelő, 3. http://ki2.oszk.hu/kf/2018/10/modszertan-es-eszkoztar-elektronikus-oktatasi-kornyezetben/ Utolsó letöltés: 2020. 05. 06.
Bauman, Z (2000). Liquid Modernity. Cambridge: Polity Press.
Bell, D. (2001). An Introduction to Cybercultures. London: Routledge.
Benedek András (szerk.) (2013). Digitális pedagógia 2.0. Budapest: Typotex.
Benedek András, Horváth Cz János (2016). Case Studies in Teaching Systems Thinking. In Mikuláš, H., Rossiter, A. (szerk.). Preprints of the 11th IFAC Symposium on Advances in Control Education. Pozsony, IFAC, 286-290.
Bishop, J. L., Verleger, M. A. (2013). The flipped classroom: A survey of the research. ASEE national conference proceedings, Atlanta, GA. 2013. Vol. 30. No. 9. https://peer.asee.org/22585
Bloom, B. (1956). Taxonomy of educational objectives. New York: David McKay Company.
Breslow, L. et al. (2013). Studying learning in the worldwide classroom research into edx’s first MOOC. Research & Practice in Assessment, 8., 13–25.
Csepeli György (2015). A szervezkedő ember. A szervezeti élet szociálpszichológiája. Budapest: Kossuth Kiadó.
Csermely Péter (2005). A rejtett hálózatok ereje. Mi segíti a világ stabilitását? Budapest: Vince.
Dicheva, D. és mtsai. (2015). Gamification in education: A systematic mapping study. Educational Technology & Society, 18(3), 75–88.
Fodorné Tóth Krisztina (2018). E-learning trendek és kérdések. Opus et Educatio, 1. http://opuseteducatio.hu/index.php/opushu/article/view/244/419 Utolsó letöltés: 2020. 05. 06.
Forgó Sándor (2005). Az elearning fogalma. In Hutter Ottó, Magyar Gábor, Mlinarics József (szerk.), E-learning. (elearning kézikönyv). Budapest: Műszaki Könyvkiadó.
Glazer, F. S. (2011). Blended Learning: Across the Disciplines, across the Academy. New Pedagogies and Practices for Teaching in Higher Education. Herndon: Stylus Publishing.
Handelsman, J., Miller, S., Pfund, C. (2007). Scientific teaching. New York: Macmillan.
Kapp, K. (2012). Games, Gamification, and the Quest for Learner Engagement. T+D, 66(6), 64–68.
Kozma Tamás (2001). Paradigmáink. Iskolakultúra, 2001, 10. 3–14.
Lengyelné Molnár Tünde (2016). Digitális írástudás fejlesztése a könyvtárakban. Tudományos és Műszaki Tájékoztatás, 2. 65–72.
Majuri, J., Koivisto, J., Hamari, J. (2018). Gamification of education and learning: A review of empirical literature. Proceedings of the 2nd International gamifin Conference, May 21-23. CEUR-WS.
Rivard, R. (2013). Measuring the MOOC dropout rate. Inside Higher Ed, 8. http://www.insidehighered.com/news/2013/03/08/researchers-explore-who-taking-moocs-and-why-so-many-drop-out. Utolsó letöltés: 2020. 05. 06.
Szűts Zoltán (2014). Bevezetés az internetpedagógiába – Hálózati tanulás, hálózati tudomány, hálózati tudás. E-nyelvmagazin, 3. http://epa.oszk.hu/02200/02263/00022/bevezetes-az-internetpedagogiaba-halozati-tanulas-halozati-tudomany-halozati-tudas.html Utolsó letöltés: 2020. 05. 06.
Szűts Zoltán (2018). Online. Az internetes kommunikáció története, elmélete és jelenségei. Budapest: Wolters Kluwer.
Tucker, B. (2012). The flipped classroom. Education next, 12(1), 82–83.
Vári Péter (1977). Médiumkiválasztás. OPI Dokumentumok 2. Budapest.