Knowledge of teacher students about gamification
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Abstract
Gamification is the use of game-based operating principles, game aesthetics and game design thinking to stimulate action, promote learning, and solve problems (Kapp et al., 2014). The aim of our research conducted in 2022 is to reveal what knowledge graduate teaching students (N=72) have about gamification. Our research questions focused on how effective it is considered to be, for which subjects and in which part of the lesson it would be used. In addition to descriptive statistics, we examined the correlation between the application of the method and gender, as well as the student's place of practice. The results showed that the methodology courses prepare the students for the use of gamification, and they would like to use it mainly in the context of science and mathematics lessons.